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When creating a Simple competition or a contest by itself, you can edit the scoring strategy of the Leaderboard. The Scoring strategy works directly together with the rules within the Contest. The Ranking works directly with the Scoring as in displaying the scores in a ranking position in the leaderboard.

To experience the possibilities of the Scoring strategy you can:

SIMPLE COMPETITION CREATION

CONTEST CREATION

  1. In the CL console navigate to Competitions → New competition and here you start creating the New Competition – Quick.
  2. Fill out all the fields step by step. The Scoring strategy system is in Step 3: Simple Competition products

 

  1. First, you have to have a pre-created Competition because you can not create a contest by itself. If you are interested in the Competition creation, navigate here.
  2. If you have a pre-created competition, then navigate to that competition and preview it. Within the competition press on Add contest and here the Scoring strategy system is in Step 1: Contest settings.

Both of them lead to the same Scoring strategy. Next, we will talk about each individually.

Scoring strategy

The sum of all the points a player scores during the contest (Cumulative)

DESCRIPTION

EXAMPLE

The basic strategy where all the points sum up and are shown in the Leaderboard. Depending on the Rules, all the points are Cumulative.The basic strategy where all the points sum up and are shown in the Leaderboard. Depending on the Rules, all the points are Cumulative.
COMPETITION: If you have implemented a rule: that you get 1 point with every Win action. That means that each player will receive a point for every win, and the points will sum up for each individual.

PLAYER: Player_1 was spinning three times. He won 3 times. His score on the Leaderboard is 3

EXPLANATION: Each win = 1 point and 1+1+1=3.

 

The sum of the highest X points a player scores during the contest (Highest only)

DESCRIPTION

EXAMPLE

This strategy requires a value to indicate how many highest points will be calculated and shown on the leaderboard

COMPETITION: If you have implemented a rule: that for each Win you get points equal to the win value. That means that each player will receive points for the highest 3 Wins, and the wins will overwrite with the next highest win and sum up.

PLAYER:
Player_1 was spinning four times. He won 4 times. His winnings are 1, 1, 2, and 3. His score on the leaderboard is 6.
Player_2 won 1 time and his win was 9. Even though Player_2 has more points and he only spun 1 time he is in a higher rank than Player_1.

EXPLANATION: When Player_1 won 1, 1, and 2, his score was 4 (1+1+2=4), and after he won 3, his lowest score (that is 1) was overwritten by three, and then it became 1+2+3 =6.

If the next Win is lower than the three Wins that are already summed up (example 0.9) – the Win will be ignored until a higher value Win will be sent.

 

The sum of all the points a player scores within X number of events (Sum over count)

DESCRIPTION

EXAMPLE

This strategy requires a value to indicate how many events will be summed up and shown in the leaderboard.
COMPETITION: If you have implemented a rule: that for each Win you get points equal to the win value. That means that each player will receive points for the first 3 Wins, and the wins will be summed up and shown on the Leaderboard.

PLAYER: Player_1 was spinning four times. He won 4 times. His winnings are 1, 2, 3, and 4. His score on the leaderboard is 6

EXPLANATION: When Player_1 won 1, 2, and 3, his score was 6 (1+2+3=6), and after he won 4, his score did not change because the Scoring strategy indicates that only the first 3 Wins count.

Player_2  was spinning four times. He won 4 times. His winnings are 0, 1, 0, 2. His score on the leaderboard is 1.

Please note that if no source value was selected in the rules implementation then a win of a 0 is also considered an event. If you want to avoid a win of a 0 then in the rules section please define the source value more than 0

 

The point in time a player reaches or exceeds X points during the contest (Sum over Count including a goal in time marker)

DESCRIPTION

EXAMPLE

This strategy requires a value to indicate how many points have to be received to complete the mission. The value will be capped as the selected value for the scoring strategy.
COMPETITION: If you have implemented a rule: that for each Win you get points equal to the win value. That means that each player will receive points, and they will be summed up will the goal of 100 is reached.

PLAYER:

Player_1 was spinning four times. He won 4 times. His winnings are 10, 20, 30, and 40. His score on the leaderboard is 100

Player_2 was spinning four times. He won 4 times. His winnings are 10, 10, 20, and 10. His score on the leaderboard is 50

Player_3 was spinning four times. He won 4 times. His winnings are 20, 20, 30, and 40. His score on the leaderboard is 100

EXPLANATION: Player_1 and Player_3 won this competition because the goal was to get 100 or more points, as Player_2 only got 50 points, the goal missed.

The players will be ranked by time that means who was the first to reach the goal.

 

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