When creating a simple competition or a single contest, you can edit the Scoring strategy of the Tournament. The Scoring strategy works together with the rules within the Contest. The Ranking works with the Scoring, displaying the scores in ranked position in the leaderboard.
To experience the possibilities of the Scoring strategy you can:
SIMPLE COMPETITION CREATION
CONTEST CREATION
- In the CL Console, navigate to Competitions → New competition and start creating the New Competition – Quick.
- Fill out all the fields step by step. The Scoring strategy system is in Step 3: Simple Competition products
- First, you need a pre-created Competition, as you cannot create a contest on its own. For Competition creation, navigate here.
- If you have a pre-created Competition, navigate to, and preview it. Within the Competition, press Add contest and find the Scoring strategy system in Step 1: Contest Settings.
Both options lead to the same Scoring strategy.
Scoring strategy
The sum of all the points a player scores during the contest (Cumulative)
DESCRIPTION
EXAMPLE
The basic strategy where all points sum up and are shown in the Leaderboard. According to the Rules, all the points are Cumulative. |
COMPETITION: If you implement the rule You get 1 point for every Win action, each player will receive a point for every win, and the points will be summed up for each individual.
PLAYER: Player_1 did 3 spins and won 3 times, to get a score of 3 on the Leaderboard EXPLANATION: Each win = 1 point and 1+1+1=3. |
The sum of the highest X points a player scores during the contest (Highest only)
DESCRIPTION
EXAMPLE
This strategy requires a value to indicate how many highest points will be calculated and shown on the leaderboard |
The sum of all the points a player scores within X number of events (Sum over count)
DESCRIPTION
EXAMPLE
This strategy requires a value to indicate how many events will be summed up and shown in the leaderboard. |
COMPETITION: If you implemented a rule For each Win you get points equal to the win value, each player will receive points for their first 3 Wins, and the wins will be summed up and shown on the Leaderboard.
PLAYER: Player_1 did 4 spins and won 4 times. His winnings are 1, 2, 3, and 4, and his score on the leaderboard is 6. EXPLANATION: When Player_1 won 1, 2, and 3, his score was 6 (1+2+3=6), and after he won 4, his score did not change, as the Scoring strategy is that only the first 3 Wins count. Player_2 did 4 spins and won 4 times. His winnings are 0, 1, 0, 2 and his score on the leaderboard is 1. |
The point in time a player reaches or exceeds X points during the contest (Sum over Count including a goal in time marker)
DESCRIPTION
EXAMPLE
This strategy requires a value to indicate how many points have to be received to complete the mission. The value will be capped as the selected value for the scoring strategy. |
COMPETITION: If you have implemented the rule For each Win you get points equal to the win value, each player will receive points, and they will be summed up will the goal of 100 is reached.
PLAYER: Player_1 did 4 spins and won 4 times. His winnings are 10, 20, 30, and 40, and his score on the leaderboard is 100. Player_2 did 4 spins and won 4 times. His winnings are 10, 20, 30, and 40, and his score on the leaderboard is 100. Player_3 did 4 spins and won 4 times. His winnings are 20, 20, 30, and 40, and his score on the leaderboard is 110. EXPLANATION: Player_1 and Player_3 won this competition because the goal was to get 100 or more points. Player_2 with only 50 points did not achieve the goal. |