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The studio layer.

Engagement, loyalty, and cross-title promotions, built for game studios, not adapted from operator tools.

Game studios and publishers programme visual

Your titles win the spin. The lobby wins the player.

You build the games. The operator owns the lobby. Somewhere in between, you lose the player. A decade of building the layer that closes that gap, rebuilt specifically for game studios who want the player relationship back.

CRM tools were built for operators. You're not an operator.

Generic gamification and CRM platforms track deposits and bets. They can't trigger on game-specific actions. They can't recognise near-misses, bonus round entries, or reel positions. They can't tell one of your titles from another. Game studios need a layer built around game events, not operator events.

A real-time engagement layer on top of your catalogue.

Tournaments, missions, loyalty, and achievements across your titles. Branded in your art direction. Triggered on the game moments that matter. No re-certification of game logic. No rebuild.

Built for game studios. Not adapted from operator tools.

One portfolio. One player journey.

Cross-title tournaments and loyalty that treat your catalogue as one experience, not eight disconnected games.

Promotions that look like the game.

Triggered on reel positions, bonus rounds, near-misses. Rendered in your art direction.

An engagement layer, not a rebuild.

Overlay widgets. Live in weeks. No re-certification of game logic.

Own the player relationship. Not just the spin.

The player recognises your brand across titles, not just the title they happen to be on. Catalogue-wide loyalty means launches lift more than the new title. The operator's lobby becomes background noise.

A studio, not a seat licence.

What you get

  • A strategy session on your catalogue.
  • Bespoke widgets rendered in your art direction.
  • A campaign calendar built around your release schedule.
  • A named point of contact.
  • Weekly reviews on real player data.

What you don't get

  • A login and a template library.
  • Generic operator mechanics bolted onto your titles.
  • A shared roadmap you have no influence on.

A cross-title tournament around a new launch.

A studio launches a new slot. A cross-title tournament runs alongside it. Players earn portfolio-wide loyalty points for playing multiple titles from the catalogue, not just the new one. Missions reward players for trying titles they haven't touched. Unified assets, unified dashboard. The launch lifts the catalogue, not just the new title.

MillionsPLAYERS ENGAGED
BillionsEVENTS A MONTH
A decadeIN PRODUCTION
ISO 27001CERTIFIED

Thirty minutes. Built around your catalogue.

A working conversation with the studio. Your titles. Your art. Where a programme could sit.