
Scheduling controls when an Achievement is available and how often a player can get it.
SCHEDULING fields
EXAMPLES
» Availability DateTimeMandatory
| Available from (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become available for players to receive. | 
Optional
| Available until (date/time) – Select the date (day/month/year) and time (hour: minute) in UTC time when the Achievement will become unavailable to players. This field can be left empty if an Achievement is on-going. | 
» Occurrence EnumMandatory
| How many times, or when, an Achievement can be received.
 Possible options: 
  | 
APP Example:
| Achievement available from | 12/09/2018, 10:17 am UTC | 
| Achievement available until | N/A | 
| Members can achieve | Once | 
API Example:
{
    "jsonClass": "Achievement",
    ...
    "scheduling": {
    "scheduleType": "Once",
    "every": [],
    "startDate": "2018-09-12T10:17:36.172+02:00",
    "onlyAggregateOnActiveDays": false
    },
    ...
}
