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CompetitionLabs Academy

Achievements Advance

What is an Achievement in CompetitionLabs? 

An Achievement in CompetitionLabs is something accomplished by a user using data from your event stream. An accomplishment may be in a contest or competition, but can also be triggered automatically as a user interacts with your products or services.

Achievements are fully configurable and updatable and can have visual icons applied to them. You can use your event data to create specific achievements, e.g. 100 logins, a first-time social share, the first win of the day, or a 500th playing action.

Achievements

Achievements Advance section

Achievements Advance section

Inside the Achievements Advance section, you can manage all your Achievement Blueprints. You can manually start or stop them, clone them, save them as reusable templates, archive them, or create dependency relationships with the Flow Builder.

Navigation tutorial   /   Creation tutorial   /   Flow builder tutorial   /   Flow templates tutorial

Achievements Advance Blueprint management page

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