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Scheduling controls when the Achievement is available and how often a player can get the Achievement. 

SCHEDULING fields

EXAMPLES

» Availability DateTime

Mandatory

Available from (date/time) Select the date (day/month/year) and time (hour:minute) in UTC time from when the Achievement will be available to the players to receive the achievement when the achievement will be in live state.

Optional

Available until (date/time) Select the date (day/month/year) and time (hour:minute) in UTC time from when the achievement will be unavailable to the players. This field can be left empty which would indicate that the achievement is indefinite.
» Occurrence Enum

Mandatory

How many times, or when, the achievement can be received.

Possible options:

  • Once – the created achievement is triggered only once.
  • Repeatedly – the created achievement is triggered every time the conditions have been met.
  • On these days – the created achievement is triggered once every weekday like Monday, Tuesday. You can pick one weekday (for example only on Mondays) or more than one (for example on Mondays and Fridays).
  • On these weeks – select the weeks (1 – 52) of the years when the achievement can be triggered once
  • On these months – select the month or months when the achievement can be triggered once.

APP Example:

Achievement available from12/09/2018, 10:17 am UTC
Achievement available untilN/A
Members can achieveOnce

API Example:

 

{
    "jsonClass": "Achievement",
    ...
    "scheduling": {

    "scheduleType": "Once",
    "every": [],
    "startDate": "2018-09-12T10:17:36.172+02:00",
    "onlyAggregateOnActiveDays": false
    },
    ...
}

The API example provides only a simplified version of the POST body. A full example of POST Achievement can be found in the Achievements APP API documentation here.

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